![]() Can I get either the Proof Against Transmutation or Soulfire qualities from a non-armor or shield magic item? If an enemy uses one death attack, they'll probably have another.Ĥ. Are there any armor and/or shield special qualities that produce effects similar to Soulfire or Proof Against Transmutation but in exchange for a lower enhancement bonus increase? Death Ward armor is Soulfire but only usable once per day, at a +1 bonus only once per day is still rather limiting, though. Can either Soulfire or Proof Against Transmutation be applied to a shield? Putting one on the +1 Twilight Mithral Chain Shirt and one on a +1 Mithral Buckler would be a quick fix if possible.ģ. through special materials and/or special armor qualities that add to price but not enhancement bonus?Ģ. Are there any ways to get armor with a spell failure chance of 0% without increasing its enhancement bonus, e.g. polymorph and petrification, except for any transmutations I explicitly allow to affect me), but those two are a +4 and a +5 bonus respectively, so I wouldn't be able to fit both of them next to Twilight and the +1 minimum enhancement bonus in a pre-epic campaign.ġ. But what enhancements should I go for after that point, assuming I have some way to purchase them or apply them myself? Soulfire (immunity to all death spells, magical death effects, and energy drain, and any negative energy effects) is a very good one, as is Proof Against Transmutation (immunity to any transmutation effect that would alter the wearer's form e.g. Enter the +1 Twilight Mithral Chain Shirt, with +5 AC, max dexterity bonus +6, spell failure chance 0%, ACP 0%. the rules interpretation isn't entirely clear on the lesser version).I'm going to be playing an arcane spellcaster in an upcoming game, and don't like being too squishy of a target. Same damage as a bastard sword, but can be wielded as a shortsword (kinda. There's also the lesser/unawakened Sunsword from Expedition to Castle Ravenloft. Add Strongarm Bracers and/or Heavy Weapon property (Magic of Faerun) for more damage. Is there an off hand weapon that does 1d8 or more, or, would an Elven Thinblade be considerd light?ĭwarven Waraxe or Bastard Sword + Oversize TWF should work. Skin of Fiendish Embrace (24000 GP, MIC) offers immunity to poison (among other things) for 15 rounds/day. ![]() 2/day, immune to a laundry list of stuff (including poison) for 3 rounds. Strongheart Vest + essentia, binding Naberius, and/or the Filth Eater feat (Sharn: City of Towers) could knock down the ability damage to a mild annoyance.Īh, here we go: Talisman of Undying Fortitude (8000 GP, MIC). Shape Soulmeld: Necrocarnum Mantle + Open Greater Chakra: Throat. Ask your DM if multiple splashes stack.Īlso, there are several debuffs that can make a save much harder, such as the Hexblade Dark Companion ACF, Paladin of Tyranny aura, and the Doomspeak feat for Bards (only works on a failed Will save, but lots of things with high Fort have low Will).Īnd secondly, is there a viable way aside form being undead) to some how pull a mafia style Kiss of Death and put poison on your self and then touch someone or some kind of poison in one of the splash books made specifically for that, regardless if it is a kiss or not. I there a way to increase the DC of poisons so as to make them harder to resist?Ītramen Oil (Planar Handbook p. Since you're a Monk, lips would count as an unarmed strike, therefore legal as an "attack." (I'd suggest subdual).įirst topic: Poions. Ingest it first, then you're immune cover your lips in it before going up to the target. Īs for the "kiss of death." I suppose that a Monk could use the "Gorgon's Hair" poison listed in Complete Scoundrel. I also homebrewed a PrC () for this awhile back. The feats Poison Specialization (Dragon magazine), Poison Expert (CSco), and Venomous Strike (CSco) are the feats that increase DC's. It lists several feats and abilities (some of the better ones are from Drow of the Underdark) that give you more options for poison. This () is a useful guide for most poison builds. The third way (and the one you're probably talking about) is by crafting poisons. ![]() Anything that increases the save DC of your spell (Spell Focus: Necromancy, increasing your spellcasting ability, etc) will make it easier to poison someone. The second way is by casting the Poison spell. ![]() So all you'd need to do is either get a higher HD creature, or use any effect that increases the creature's constitution modifier. The Fortitude save DC against a creature’s natural poison attack is equal to 10 + ½ poisoning creature’s racial HD + poisoning creature’s Con modifier If you're talking about natural poisons ()(the kind that monsters like Monstrous Spiders have), that's the easiest: There are a couple ways of poisoning something in D&D. ![]()
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